This project was done in 2019 as a group at SCAD. It was my first group game project in Unreal. My role on the project was creature modeling, environment modeling, and technical animator. The most challenging part of this project was our lack of programmers, while our team was artistically strong, none of us were efficient at blueprinting. Each member pitched in to get a somewhat functional gameplay loop and this was the project that I learned about animation blueprints.
Project Members: Lyndell, Nick, and Alex