Glo

Glo- Game Play

Set Dressing and Level Design: Alex
Textures and Particles: Nick
Creatures and Environment: Me

Set Dressing and Level Design: Alex
Textures and Particles: Nick
Creatures and Environment: Me

Set Dressing and Level Design: Alex
Textures and Particles: Nick
Creatures and Environment: Me

Set Dressing and Level Design: Alex
Textures and Particles: Nick
Creatures and Environment: Me

I originally created Glo for my creature rigging class, but my group loved the character and we ended up building our game around this cute little dumbo octopus.

I originally created Glo for my creature rigging class, but my group loved the character and we ended up building our game around this cute little dumbo octopus.

Shark Modeled and Rigged in Maya

Shark Modeled and Rigged in Maya

Sea Turtle Modeled and Rigged in Maya

Sea Turtle Modeled and Rigged in Maya

Eel Modeled and Rigged in Maya

Eel Modeled and Rigged in Maya

Some of the assets that are repeated throughout the environment.

Some of the assets that are repeated throughout the environment.

This project was done in 2019 as a group at SCAD. It was my first group game project in Unreal. My role on the project was creature modeling, environment modeling, and technical animator. The most challenging part of this project was our lack of programmers, while our team was artistically strong, none of us were efficient at blueprinting. Each member pitched in to get a somewhat functional gameplay loop and this was the project that I learned about animation blueprints.
Project Members: Lyndell, Nick, and Alex